Working hard… not hardly working!
Welcome everyone from blendernation! Production continues long and hard, as it’s finally funneled down to Nate Russell and I. I spent twelve hours today working on the VFX shot of the Kestrel coming over the Dome. Every little detail from the highlight off the metal panels of the building to the simulated shadow on the concrete wall has been meticulously worked on by yours truly. I hope to have some pictures of the shot here soon.
In other news, I’m editing the video of the Probe crew getting interviewed by Fictional Frontiers radio show and podcast. We’re toward the end. Go ahead and check it out on their website: http://www.fictionalfrontiers.com/ You can find the link to the right hand corner. Enjoy it while it lasts! The video of the interview will be online soon.
Production is coming. Fingers crossed to see if it’ll be done by next Friday. Your guess is as good as mine.
Peace!
Hi Joel,
Film looks great, sounds like things are coming along. I’m exploring the demand for render farms and wondering if I could chat with you about how you approached rendering for this project. I realize you’re busy these days, but if you have any time I’d like to get your perspective on what would be a useful product for you and your production.
Thanks, and good luck!
Aaron
Hey! We’ve used Qube for our renderings right now, though sometimes it’s been busy so we just use multiple computers. Qube works great with Blender 2.5 and it’s quick and fast. Nice to use the entire setup of the DMC to render our frames
If you want, you can email me at joel.stargazer@gmail.com!
~joel